About
Chris Fisher is an Executive Producer, Director, Writer, and Virtual Production leader whose career spans more than two decades across television, film, and emerging production technologies. He currently serves as Executive Producer/Director on Star Trek: Strange New Worlds, where he has helped lead the development of one of television’s most ambitious Virtual Production pipelines, utilizing LED Volume technology, Unreal Engine environments, real-time visualization, and advanced in-camera visual effects workflows. Over the course of his career, Fisher has produced more than 200 episodes of television and directed over 70 episodes across acclaimed series including Star Trek: Strange New Worlds, Person of Interest, The Magicians, and Warehouse 13. Known for combining cinematic storytelling with large-scale world-building and complex visual effects, he is frequently entrusted with a show’s most ambitious creative challenges, including four series finales, twelve season premieres, and thirteen season finales.
In recent years, Fisher has become a leading advocate for Virtual Production and the future of television production. Drawing on five seasons of hands-on experience building and operating Virtual Production workflows at scale, he has spoken at industry events including the Directors Guild of America’s Digital Days and other conferences focused on production innovation, immersive storytelling, and emerging technologies. In addition to his work as a producer and director, Fisher has written multiple produced episodes of television and developed numerous original series projects. His filmmaking career began in independent film, with Taboo (2002) and Nightstalker (2003) both premiering at the Sundance Film Festival before he went on to write, produce, and direct additional feature films for studio distribution including Meeting Evil, Street Kings Motor City, and Dirty. Fisher is the author of A Producer’s Guide to Virtual Production (Taylor & Francis/Focal Press), a practical guide to the technologies, workflows, and creative opportunities shaping the future of entertainment production.